Archive for the Games Category

Fallout Homepage

Posted in Games with tags , , on June 2, 2015 by Aaron

Fallout 1, 2, and Tactics are without a doubt two of my favorite games ever made. Bethesda took over and made Fallout 3, which I never got a chance to play. People I’ve talked to about it though say that it drastically changed the game. It became less of an open world and more of a linear story. It also became a first person shooter rather than a top down tactical RPG.

Who knows what this countdown may lead to ……. I like the mystery of a countdown.



New Friends

Posted in Games, Kid Talk with tags , , , , on May 14, 2015 by Aaron

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This super inquisitive young deer was wandering around my yard trying to figure out what my young chicken (Anna) was. It would slowly approach to try to smell it. Anna would hop a few feet away. The deer would try again… This comedy act went on for a good 5 minutes.

This can join the cute images of interspecies babies meeting that the internet is so good at sharing.

Losing my Faith in the Internet

Posted in Games with tags , on March 8, 2010 by Aaron

I have lost some faith that I had in people. Previously my blog didn’t get much attention. I averaged around 10-20 people looking at it per day. Recently I wrote a post about how much I don’t like the game Farmville on Facebook.

Those two words started generating a ton of people looking at my blog. In fact, my highest number of viewings has reached 423 in one day. That many people looking for information on Farmville? Disappointing. Now, I know that it isn’t all that many people considering how many are using the internet. But still … Farmville. I still say it is a bad game and a waste of time.

So, now that my views are back to normal…. lets see what happens when I write some more about Farmville…

Farmville on Facebook: and why it is a bad, awful and not fun game

Posted in Games with tags , , on January 4, 2010 by Aaron

I like games.

There are many different definitions for games. Some apply to physical activities, some apply to spoken banter, some involve episodes of chance, but they all generally refer to an activity that is fun and diverts the mind from normal daily activities.

The Oxford English Dictionary (the definitive record of the English language) won’t define the word for me because I don’t have an annual subscription. defines game (applicable definitions only) as: an amusement or pastime; a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators; anything resembling a game, as in requiring skill, endurance, or adherence to rules: the game of diplomacy; and many more referring to other uses of the word.

Farmville loosely fits the definition when pertaining to the word amusement. There is no skill involved, no chance, no endurance, no competitiveness, it doesn’t require that two or more people play, the rules involve playing often or nothing happens, amusement for spectators is like that of a lolcatz picture, “haha, that’s interesting… next, or alternatively: who would think that’s funny? “, the only way for it to become a pastime is when you have finally quit and look back fondly with disgust for how could ever have spent so much time on such a worthless activity. This has happened to me before with other games.

For anyone who has never played before, here is a brief synopsis of the game. You are a farmer. You grow food (it takes real time for the food to grow, anywhere from 2 hours to about 4 days), you grow trees that you harvest (anywhere from 1-3 days), you have animals that you harvest (1-3 days), you can buy decorations for you farm that you get to place wherever you want (things like fences, barns, windmills, etc.) and you get money and experience for doing things. Don’t forget the most important part: if you want to get extra in-game (fake) money, you can spend real money to buy fake money.

I hope that not too many people get tricked into buying this fake money but I know they must. The game is free to play and is supported by people purchasing this fake money.

Does this game sound like fun? Maybe to you …. I probably don’t know who you are. A game that I would liken it to (Even though I have never played it) is The Sims. It is all about designing your house and deciding what vase you want to put on the table, where you want to put the table, and more boring stuff like that.

My last words on the subject … Don’t do it. Any fans of it out there who have some defense for it?

PS. The author of this post has been Farmville free for 3 weeks running.

More on Gaming Dialogue

Posted in Games with tags , , , , , , , on December 27, 2009 by Aaron

Here is a link to another article about another new game regarding Player vs. AI dialogue options. Sounds fun. Apparently they have something called Chatbot Technology which will help to defeat one of the last remaining challenges in game design. There is also a pretty short video on the article showing the technology in an interrogation in-progress in the new Sherlock Holmes game.

At this point though there are other sentient beings that I would like to have a conversation with. The foremost being my soon to be born daughter!

RPG Gaming Dialogue Evolution

Posted in Games, Movies, Random Musings with tags , , , , , , , on November 30, 2009 by Aaron

Most of my gaming life I have been a fan of RPGs. Role Playing Games. This is a genre of games (like action, shooter, puzzle, etc.) that allows the player to take on a persona other than their own. I don’t want to think too much about the psychological implications of this but I do know it is fun. The best part about it is being something you are not, acting in a way that you wouldn’t in a place you can’t go. Some people can argue that this is dangerous and it teaches people that they can do all these “in game” things in the real world. Personally I think that any adult (I say adult because younger children can’t grasp the concepts of abstract ways of thinking of situations) who thinks they can act in a dangerous or hurtful way in real life “just like in that game” has more way more problems that need to be addressed.

That brings up the topic of sex/violence in films, advertising, video games and more. I don’t claim that I know any statistics but having been an avid gamer/horror fan and also knowing a lot of them, seeing fake violence does not = doing violence. For me there is at least some sort of filter in my brain that says that fake violence is okay while the real stuff isn’t. In fact, I am semi-disgusted when I see images that I know are real. You know those movies, Faces of Death? I got the first one thinking I would want to watch it and ended up turning it off after 5 mintues.

Okay, okay. You may be thinking that perhaps I can deal with it in a responsible way but not everyone can. Yes. I partially and conditionally agree. When I was watching these things and playing these games as a kid, I knew they were in my imagination. Thanks to my parents. Good parenting is the key to raising kids who know the difference between real and fake.

Situations where good parenting is more difficult due to social and economic “variables”  is an entirely different subject. No, I don’t think those kids shouldn’t be playing any less of these games or watching any less of these films. What they should have is a real person in their life who they can look up to who doesn’t have to deal with that intense stuff in their real life. When you see it in your games and movies and you see it out your window, that could be one place the line starts to blur.

Now that I have veered very far from the original intentions of this blog post I want to make a sharp turn and go back to the beginning. This article is an in depth look at the evolution of players choices in RPGs starting at the beginning. Check it out!