Archive for Evolution

More on Gaming Dialogue

Posted in Games with tags , , , , , , , on December 27, 2009 by Aaron

http://news.bbc.co.uk/2/hi/technology/8426523.stm

Here is a link to another article about another new game regarding Player vs. AI dialogue options. Sounds fun. Apparently they have something called Chatbot Technology which will help to defeat one of the last remaining challenges in game design. There is also a pretty short video on the article showing the technology in an interrogation in-progress in the new Sherlock Holmes game.

At this point though there are other sentient beings that I would like to have a conversation with. The foremost being my soon to be born daughter!

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RPG Gaming Dialogue Evolution

Posted in Games, Movies, Random Musings with tags , , , , , , , on November 30, 2009 by Aaron

Most of my gaming life I have been a fan of RPGs. Role Playing Games. This is a genre of games (like action, shooter, puzzle, etc.) that allows the player to take on a persona other than their own. I don’t want to think too much about the psychological implications of this but I do know it is fun. The best part about it is being something you are not, acting in a way that you wouldn’t in a place you can’t go. Some people can argue that this is dangerous and it teaches people that they can do all these “in game” things in the real world. Personally I think that any adult (I say adult because younger children can’t grasp the concepts of abstract ways of thinking of situations) who thinks they can act in a dangerous or hurtful way in real life “just like in that game” has more way more problems that need to be addressed.

That brings up the topic of sex/violence in films, advertising, video games and more. I don’t claim that I know any statistics but having been an avid gamer/horror fan and also knowing a lot of them, seeing fake violence does not = doing violence. For me there is at least some sort of filter in my brain that says that fake violence is okay while the real stuff isn’t. In fact, I am semi-disgusted when I see images that I know are real. You know those movies, Faces of Death? I got the first one thinking I would want to watch it and ended up turning it off after 5 mintues.

Okay, okay. You may be thinking that perhaps I can deal with it in a responsible way but not everyone can. Yes. I partially and conditionally agree. When I was watching these things and playing these games as a kid, I knew they were in my imagination. Thanks to my parents. Good parenting is the key to raising kids who know the difference between real and fake.

Situations where good parenting is more difficult due to social and economic “variables”¬† is an entirely different subject. No, I don’t think those kids shouldn’t be playing any less of these games or watching any less of these films. What they should have is a real person in their life who they can look up to who doesn’t have to deal with that intense stuff in their real life. When you see it in your games and movies and you see it out your window, that could be one place the line starts to blur.

Now that I have veered very far from the original intentions of this blog post I want to make a sharp turn and go back to the beginning. This article is an in depth look at the evolution of players choices in RPGs starting at the beginning. Check it out!

Evolution Animation

Posted in Movies, Space with tags , , , on June 27, 2009 by Aaron

Here is an awesome clip from Carl Sagan’s Cosmos television series. In it he breaks down the course of evolution on Earth to show how humans have evolved. It is pretty old but that doesn’t make it any less amazing.

I have wanted to share this since the first time I ever saw it. Enjoy!